The end

After participating in the gaming experience, how do you now assess your competence in understanding the link between health and climate change?
Did the gaming experience positively or negatively influence your interest in health and climate change?
After the gaming experience, do you feel you have gained a more in-depth view related to sustainability, health and their connection with climate change?
After the game experience, how confident do you feel in your ability to create solutions for challenges related to health and climate change?
How would you rate the clarity and understandability of the game instructions?
Please rate your overall experience with the game
How confident do you feel in your ability to tackle challenges related to health and climate change?
How would you rate the accessibility of the game for all participants?

Accessibility in terms that every student, regardless of their abilities, can actively participate in and enjoy the escape room experience. Key aspects include:
  • Inclusive design: consider different learner abilities with clear language and easily understandable instructions.

  • Assistive technologies: ensure active participation for learners with visual or hearing disabilities.

  • Universal access: the platform is accessible on various devices (computers, tablets, smartphones) and operating systems.)
After participating in the gaming experience, how do you now assess your competence in understanding the link between health and climate change?
Did the gaming experience positively or negatively influence your interest in health and climate change?
After the gaming experience, do you feel you have gained a more in-depth view related to sustainability, health and their connection with climate change?
After the game experience, how confident do you feel in your ability to create solutions for challenges related to health and climate change?
How would you rate the clarity and understandability of the game instructions?
Please rate your overall experience with the game
How confident do you feel in your ability to tackle challenges related to health and climate change?
How would you rate the accessibility of the game for all participants?

Accessibility in terms that every student, regardless of their abilities, can actively participate in and enjoy the escape room experience. Key aspects include:
  • Inclusive design: consider different learner abilities with clear language and easily understandable instructions.

  • Assistive technologies: ensure active participation for learners with visual or hearing disabilities.

  • Universal access: the platform is accessible on various devices (computers, tablets, smartphones) and operating systems.)